Phil Parker (tigertoy) wrote,
Phil Parker

FNM report

I missed a week of FNM going to DucKon, but I was back this week. The format was Standard, and we have a new set releasing in two weeks, so this is the last time I'll play in the current Standard before new cards hit. (Armored Gopher alternates weeks between Modern and Standard. (Standard is a tournament format that allows only cards from the most recent few sets. Modern allows (almost) all cards from the last ten years. (And I am getting caught up in my terrible addiction to parenthetical expressions.))) I have two decks that probably won't be viable after the new set comes out, because one of the new cards will completely wreck them; I chose to play the one I thought was the better deck, rather than the more fun one. It didn't go very well.

same main deck as two weeks ago:

4 Advent of the Wurm
3 Call of the Conclave
3 Dryad Militant
3 Experiment One
2 Frontline Medic
4 Loxodon Smiter
1 Restoration Angel
1 Thragtusk
2 Trostani, Selesnya's Voice
2 Voice of Resurgence

4 Oblivion Ring
3 Rancor
4 Selesnya Charm

8 Forest
1 Grove of the Guardian
8 Plains
3 Sunpetal Grove
4 Temple Garden

1 Armada Wurm
1 Druid's Deliverance
3 Glaring Spotlight
1 Grafdigger's Cage
1 Nevermore (-1)
1 Pithing Needle (+1)
2 Rest in Peace
1 Rootborn Defenses
2 Sundering Growth
1 Thragtusk
1 Tormod's Crypt

I wanted to add Pithing Needle mainly because I assumed Chris Manrique would be playing the Maze's End deck he had last week, and Pithing Needle completely kills Maze's End. It turned out that Chris was playing a different deck, but the Needle can be handy against some other things. I only put in one because I only had one with me; if I need it for more serious reasons than to fight Maze's End, I should have 2 or 3. The board needs more work, but I didn't think about Magic during the week of DucKon.

Round 1, I faced Miles Reed, one of the better regulars at the Gopher, playing Naya Blitz. My deck is fairly fast and aggressive; Blitz is super-fast and super-aggressive. My plan is to have bigger creatures than he does come out before he can kill me, and then crush him with my bigger creatures. It didn't work at all in this match. Miles had very good draws both games and took me down very quickly before my defenses could get together. 0-1. Round 2, Caleb Bright was playing an Esper build based on planeswalkers. He was able to draw into more removal than I could manage creatures, assemble a legion of Jace, Tamiyo, and Sorin, and beat me. I did take the first game, aggroing him out before he got his stuff going, but he took the second two. 0-2. Round 3, Jared Therrian had a blue-green-white build based on Simic evolve shenanigans. He was playing with only basic lands (plus Chromatic Lantern and Shimmering Grotto) and had some color trouble in additon to being too slow for my deck. I rolled over him in two games. 1-2. Round 4, Chris Williams had a Rakdos build with Master of Cruelties, Desecration Demon, and Exava. I got the first game, he got the second, and I got the third. 2-2, and I actually have a shot at winning a pack. Round 5, I face Ramsey Mcgraw, running a red-white-blue control deck. I got one game. 2-3. I was feeling kind of down, but I said that if I won a pack as my door prize, I would afterdraft, and I won the Dragon's Maze release pack (4 packs of DGM plus Golgari and Orzhov guild packs). That counts, so I decided I'd stay.

Once people had signed up for afterdraft, Dave announced that he would allow each player to buy one Modern Masters pack to use in the draft. I think everyone did. So I ended up drafting MMA, GTC, the Orzhov guild pack, and putting DGM in the prize pool. I opened my MMA pack first and got a foil Lightning Helix ($15 on Star City). Unfortunately, it went downhill from there. I was planning on grabbing any colors and trying to get as much mana fixing as I could, so I didn't mind taking a Putrefy pick 2. But I saw very little mana fixing. I ended up with enough cards in red, white, and black to look playable, plus several artifacts. I had a couple of actually good black cards, but I didn't realize until after I'd lost two matches that by the time I'd actually cut down to the cards I was going to play, I had very little black and would have been better off just going red and white. I had mana problems. The deck was weak; I had some removal but it wasn't good enough removal. After losing two rounds and being out of contention for a prize, I dropped and went home. It was already 3 AM.
Tags: gaming, magic
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